var radius: Number = 150; var angle: Number = 0; var totalNumbers: Number = 8; var nx: Number; var ny: Number; // stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; var bg: Sprite = new Sprite(); bg.graphics.beginFill( 0xCCCCCC, 1 ); bg.graphics.drawRect( 0, 0, radius * 2, radius * 2 ); bg.graphics.endFill(); addChild(bg); var circle: Sprite = new Sprite(); circle.graphics.lineStyle( 4, 0xFFFFFF, 1, true, "normal", CapsStyle.SQUARE, null, 3); circle.graphics.beginFill( 0x888888, 1 ); circle.graphics.drawCircle( radius, radius, radius - 4); circle.graphics.endFill(); addChild(circle); var holder: Sprite = new Sprite(); holder.graphics.beginFill( 0xFF0000, 0 ); holder.graphics.drawRect( 0, 0, radius * 2, radius * 2 ); holder.graphics.endFill(); addChild(holder); bg.x = Math.round((stage.stageWidth - bg.width) / 2); bg.y = Math.round((stage.stageHeight - bg.height) / 2); circle.x = Math.round((stage.stageWidth - circle.width) / 2); circle.y = Math.round((stage.stageHeight - circle.height) / 2); // for ( var i: Number=0; i < totalNumbers; i++ ) { var b: Building = new Building(); b.scaleX = b.scaleY = 0.25; angle = ( 360 / totalNumbers ) * i; nx = Math.sin( Math.PI / 180 * angle ) * ( radius - 8 ); ny = Math.cos( Math.PI / 180 * angle ) * ( radius - 8 ); // b.rotation = 180 - angle; b.x = ( nx + ( radius ) ); b.y = ( ny + ( radius ) ); holder.addChild(b); trace("angle=" + angle ); } holder.x = bg.x; holder.y = bg.y; var origin: Point = new Point( holder.x, holder.y );